Product Comparison Chart: Wearables
Wearable technology is one of the foremost fusions of science and technology with every-day life. With a combination of fashion and technology, those in the medical field as well as…read more →
Wearable technology is one of the foremost fusions of science and technology with every-day life. With a combination of fashion and technology, those in the medical field as well as…read more →
By Michael Lawo Among the initiatives aiming to improve health status monitoring technologies, the European Commission promotes CHRONIOUS, a 42-month project, started in February 2008 and involving 19 partners from…read more →
By Nancy Ahmann Smoking kills 440,000 Americans each year. Despite this grim statistic, 2,000 teens start smoking every day. It is estimated that at least 4.5 million adolescents in the…read more →
By Giuseppe Riva et al Although frequent papers show that Virtual Reality (VR) has come of age for clinical and research applications, the majority of projects are still in the…read more →
By Luciano Gamberini et al A longer life expectancy and decreasing birth rates in developed countries represent the main factors contributing to a rapid growth of the aging population. Even…read more →
By Daniel Stevens When the word “wearable” is mentioned, mixed notions of its meaning arise amongst the general population. It is fairly safe to say that the term wearable is…read more →
Dear Reader, Welcome to Issue 1 of the 2009 CyberTherapy and Rehabilitation Magazine (C&R), the official voice of the International Association of CyberPsychology, Training and Rehabilitation (I-ACToR). I-ACToR, formerly known…read more →
By Emily Butcher Traditional Chinese medicine has been used for thousands of years to treat mental disorders and only fairly recently, in the 1990’s and new century, has the force…read more →
By Chen Weidong Statistics from the Second China National Sample Survey on Disability indicated that China’s population contained nearly 83 million disabled people in 2006. In contrast to the figure…read more →
By Giuseppe Riva In its more general use in relation to experiences mediated by digital information technology, the term “presence” has referred to a widely reported sensation experienced during the…read more →